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General Encounter Tables

Home > General Resources > Gamemaster Tables > General Encounter Tables

Urban/Road
Roll 1D100
Result
01
Group of traveling nobles, with extensive entourage.
02
Rowdy rich nobleman, maybe seeking trouble.
03
Servants of noblemen with entourage.
04-05
Servants of noblemen with modest following.
06
Priest of priestess traveling with entourage.
07
Priest or priestess engaged in some activity.
08
Lone mendicant, monk, or paupered priest or priestess.
09-10
Adept sorceror with entourage.
11-14
Soldiers-passing by, on guard, etc.
15
Soldiers-questioning or searching party.
16-17
Large merchant caravan passes.
18-19
Small merchant caravan passes.
20-25
Peddlers on foot.
26-27
Wagon of goods driven by crafter.
28-29
Cart of goods driven by crafter.
30-35
Crafter bearing goods on back.
36-40
Farmers in wagons.
41-55
Farmers in carts.
56-65
Farmers with livestock.
66-90
Farmers on foot.
91-95
Thief or pickpocket.
96-00
Party is lost - roll encounter from the rural table.


Rural
Roll 1D100
Result
01-05
Lost-roll encounter from urban table.
06
Lord of nearest town, with entourage.
07
Priest or priestess of nearest town.
08
Soldiers from nearest town.
09
Townspeople traveling on business.
10
A town.
11
Peddler on the move.
12-14
Traveling farmers.
15-16
Empty dirt trail.
17-26
Plowed fields.
27-29
A village.
30
A Lord's country manor.
31-50
Empty fields suitable for grazing.
51-55
Domestic herd animals with herdsman.
56-59
One large wild herbivore.
60
One large carnivore.
61-65
Primitive hunters.
66-70
Country boys intent on mugging the party.
71-75
Highwayman, or a group of bandits.
76-80
Eneming scouting party.
81-00
Lost - roll from the wilds table.


Wilds
Roll 1D100
Result
01
Lost - roll from the rural table.
02
Traveler headed toward a village.
03-04
Tilled fields.
05
Village buildings and residents.
06-10
Primitive or nomadic culture, human family.
11
Primitive or nomadic culture, human clan.
12
Shaman with entourage.
13
Holy man (hermit, vision-quester, etc.)
14-15
Primitive or nomadic culture, non-human group.
16-18
Brigands or outlaws.
19-20
Enemy scouting party.
21-30
Empty pastures.
31-35
Pasture with herdsman and domestic animals.
36-45
Fields of wild herbivores.
46-50
Fields with wild carnivore(s).
51-60
Trees and rough terrain.
61-70
Scrub and rough terrain, with wild herbivores.
71-75
Scrub and rough terrain, with wild carnivore(s).
76-80
One monster which is dangerous to humans.
81-00
Lost - roll on wasteland table.


Wasteland

Roll 1D100
Result
01
Village.
02
Hermit or other holy person.
03-05
Human trappers, etc.
06-10
Friendly creature.
11-70
Wild herbivores.
71-80
Wilder carnivore.
81-90
Unfriendly monster, dangeroud to humans.
91-95
Deadly location (quicksand, poison dust, sheer cliff, avalanche, flooding river, volcano, etc.)
99-00
Lost - roll on magical terrain table.


Magical Terrain
Roll 1D100
Result
01
Magical ruler of region.
02
Village of immortals.
03-05
Dance of nature.
06
Neutral demigod.
07-16
Non-human intelligent group or species.
17
Leaders of non-human intelligent group or species.
18-20
Servants of local non-human species.
21-45
Large herbivore.
46-50
Large carnivore.
51-65
Magical herbivore.
66-70
Magical carnivore.
71-75
Invading enemies.
76-85
Deadly location (carnivorous plants, magical destruction, etc.)
86-96
Monsters.
00
Demonic demigod.


Spirit Plane - Frontier Region
Roll 1D100
Encounter
INT
POW or MP
01-02
Chonchon
4D6
3D6+6
03-08
Disease spirit
NA
3D6+6
09-10
Ghoul spirit
3D6
2D6+6
11-25
Ghost
2D6+6
4D6
26-27
Wraith
2D6+6
3D6+6
29-30
Nymph
varies by type
varies by type
31-60
Spell spirit
per spell
3D6
61-70
Intellect spirit
1D6
2D10
71-80
Power spirit
NA
2D6+3
81-85
Discorporate shaman
NA
3D6+6
86-00
To outer plane


Spirit Plane - Outer Region
Roll 1D100
Encounter
INT
POW
01-03
Chonchon
5D6
5D6+6
04-10
Disease spirit
NA
5D6+6
11-12
Elemental
NA
varies
13-15
Hellion
4D6
3D6+6
16-25
Ghost
3D6+6
6D6
26-28
Wraith
3D6+6
5D6+6
29-35
Healing spirit
NA
4D6
36-45
Intellect spirit
1D10
3D10
46-55
Magic spirit
3D6
3D6+6
56-60
Power spirit
NA
3D6+3
61-70
Spell spirit
per spell
4D6
71-80
Passion spirit
NA
3D6+6
81-85
Other spirit or demon
varies
varies
86-90
Discorporate shaman
1D6+12
3D6+6
91-00
To inner plane


Spirit Plane - Inner Region
Roll 1D100
Encounter
INT
POW
01
Bad Man aspect
20
35
02-10
Cult/religon spirit
varies by type
varies by type
11-25
Elemental
NA
varies
26-35
Ghost
4D6+6
8D6
36-40
Hellion
4D6
6D6+6
41-45
Healing spirit
NA
6D6
46-50
Intellect spirit
2D6
4D10
51-60
Magic spirit
4D6
5D6+6
61-65
Power spirit
NA
4D6+3
66-70
Spell spirit
per spell
5D6
71-80
Passion spirit
NA
5D6+6
81-85
Discorporate shaman
1D6+12
3D6+6
86-00
Gamemaster's choice



RuneQuest Declaration


The time has come to launch the roleplaying game RuneQuest into the spotlight. This great game has been around for decades and unfortunately has been out of print for years.
We know that there are many of us that have been greatly disappointed with this development and have already created our own resources to replace what might have been printed. It is the purpose of this declaration to officially ask the loyal RuneQuest community to continue on. We must always fight for the game to be re-published as it was originally and to continue creating resources for all of us to enjoy. As a community of roleplayers, we must come together to immortalize RuneQuest and ensure that it never dies.

To this end we will continue expanding our own website and encourage all others to continue as well. We also call upon all Runequesters that do not have a website, to create one when possible, so that they can share their ideas with all of us if desired. We invite any who visit our pages to consider learning about and playing RuneQuest. We have created an area where newbies may come to find Runequesters in their local area to game with. We should help and encourage these new players and show them how much fun and enjoyment roleplaying gives us.

Finally, we would like to thank all of those who continue to support and immortalize RuneQuest. It pleases us that so many players are now online and that resources abound for all of us. May the game to continue to grow. Remember to always enjoy the roleplaying experience and keep it alive within your imagination.

Update: Mongoose Publishing has announced that the legendary RuneQuest roleplaying game will be added to their licensed publications in June 2006.


URR Team


Tribute to Dragons


Dragons have always captured our imaginations with their incredible destructive power and their magnificence. We would like to provide you with a tribute to the wonder of dragons.

Click here
to read the tribute.


Our RuneQuest Site


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Please feel free to send us some feedback. Thank you.

RuneQuest and Issaries are the registered trademarks of Issaries, Inc., and are used under license. All Proprietary Material used is copyright © by Issaries, Inc. and is used as it originally appeared with permission.

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