Urban/Road
|
Roll 1D100
|
Result
|
|
01
|
Group of traveling nobles, with extensive entourage.
|
|
02
|
Rowdy rich nobleman, maybe seeking trouble.
|
|
03
|
Servants of noblemen with entourage.
|
|
04-05
|
Servants of noblemen with modest following.
|
|
06
|
Priest of priestess traveling with entourage.
|
|
07
|
Priest or priestess engaged in some activity.
|
|
08
|
Lone mendicant, monk, or paupered priest or priestess.
|
|
09-10
|
Adept sorceror with entourage.
|
|
11-14
|
Soldiers-passing by, on guard, etc.
|
|
15
|
Soldiers-questioning or searching party.
|
|
16-17
|
Large merchant caravan passes.
|
|
18-19
|
Small merchant caravan passes.
|
|
20-25
|
Peddlers on foot.
|
|
26-27
|
Wagon of goods driven by crafter.
|
|
28-29
|
Cart of goods driven by crafter.
|
|
30-35
|
Crafter bearing goods on back.
|
|
36-40
|
Farmers in wagons.
|
|
41-55
|
Farmers in carts.
|
|
56-65
|
Farmers with livestock.
|
|
66-90
|
Farmers on foot.
|
|
91-95
|
Thief or pickpocket.
|
|
96-00
|
Party is lost - roll encounter from the rural table.
|
Rural
|
Roll 1D100
|
Result
|
|
01-05
|
Lost-roll encounter from urban table.
|
|
06
|
Lord of nearest town, with entourage.
|
|
07
|
Priest or priestess of nearest town.
|
|
08
|
Soldiers from nearest town.
|
|
09
|
Townspeople traveling on business.
|
|
10
|
A town.
|
|
11
|
Peddler on the move.
|
|
12-14
|
Traveling farmers.
|
|
15-16
|
Empty dirt trail.
|
|
17-26
|
Plowed fields.
|
|
27-29
|
A village.
|
|
30
|
A Lord's country manor.
|
|
31-50
|
Empty fields suitable for grazing.
|
|
51-55
|
Domestic herd animals with herdsman.
|
|
56-59
|
One large wild herbivore.
|
|
60
|
One large carnivore.
|
|
61-65
|
Primitive hunters.
|
|
66-70
|
Country boys intent on mugging the party.
|
|
71-75
|
Highwayman, or a group of bandits.
|
|
76-80
|
Eneming scouting party.
|
|
81-00
|
Lost - roll from the wilds table.
|
Wilds
|
Roll 1D100
|
Result
|
|
01
|
Lost - roll from the rural table.
|
|
02
|
Traveler headed toward a village.
|
|
03-04
|
Tilled fields.
|
|
05
|
Village buildings and residents.
|
|
06-10
|
Primitive or nomadic culture, human family.
|
|
11
|
Primitive or nomadic culture, human clan.
|
|
12
|
Shaman with entourage.
|
|
13
|
Holy man (hermit, vision-quester, etc.)
|
|
14-15
|
Primitive or nomadic culture, non-human group.
|
|
16-18
|
Brigands or outlaws.
|
|
19-20
|
Enemy scouting party.
|
|
21-30
|
Empty pastures.
|
|
31-35
|
Pasture with herdsman and domestic animals.
|
|
36-45
|
Fields of wild herbivores.
|
|
46-50
|
Fields with wild carnivore(s).
|
|
51-60
|
Trees and rough terrain.
|
|
61-70
|
Scrub and rough terrain, with wild herbivores.
|
|
71-75
|
Scrub and rough terrain, with wild carnivore(s).
|
|
76-80
|
One monster which is dangerous to humans.
|
|
81-00
|
Lost
- roll on wasteland table.
|
Wasteland
|
Roll 1D100
|
Result
|
|
01
|
Village.
|
|
02
|
Hermit or other holy person.
|
|
03-05
|
Human trappers, etc.
|
|
06-10
|
Friendly creature.
|
|
11-70
|
Wild herbivores.
|
|
71-80
|
Wilder carnivore.
|
|
81-90
|
Unfriendly monster, dangeroud to humans.
|
|
91-95
|
Deadly location (quicksand, poison dust, sheer cliff, avalanche,
flooding river, volcano, etc.)
|
|
99-00
|
Lost - roll on magical terrain table.
|
Magical Terrain
|
Roll 1D100
|
Result
|
|
01
|
Magical ruler of region.
|
|
02
|
Village of immortals.
|
|
03-05
|
Dance of nature.
|
|
06
|
Neutral demigod.
|
|
07-16
|
Non-human intelligent group or species.
|
|
17
|
Leaders of non-human intelligent group or species.
|
|
18-20
|
Servants of local non-human species.
|
|
21-45
|
Large herbivore.
|
|
46-50
|
Large carnivore.
|
|
51-65
|
Magical herbivore.
|
|
66-70
|
Magical carnivore.
|
|
71-75
|
Invading enemies.
|
|
76-85
|
Deadly location (carnivorous plants, magical destruction, etc.)
|
|
86-96
|
Monsters.
|
|
00
|
Demonic demigod.
|
Spirit Plane - Frontier Region
|
Roll 1D100
|
Encounter
|
INT
|
POW or MP
|
|
01-02
|
Chonchon
|
4D6
|
3D6+6
|
|
03-08
|
Disease spirit
|
NA
|
3D6+6
|
|
09-10
|
Ghoul spirit
|
3D6
|
2D6+6
|
|
11-25
|
Ghost
|
2D6+6
|
4D6
|
|
26-27
|
Wraith
|
2D6+6
|
3D6+6
|
|
29-30
|
Nymph
|
varies by type
|
varies by type
|
|
31-60
|
Spell spirit
|
per spell
|
3D6
|
|
61-70
|
Intellect spirit
|
1D6
|
2D10
|
|
71-80
|
Power spirit
|
NA
|
2D6+3
|
|
81-85
|
Discorporate shaman
|
NA
|
3D6+6
|
|
86-00
|
To outer plane
|
|
|
Spirit Plane - Outer Region
|
Roll 1D100
|
Encounter
|
INT
|
POW
|
|
01-03
|
Chonchon
|
5D6
|
5D6+6
|
|
04-10
|
Disease spirit
|
NA
|
5D6+6
|
|
11-12
|
Elemental
|
NA
|
varies
|
|
13-15
|
Hellion
|
4D6
|
3D6+6
|
|
16-25
|
Ghost
|
3D6+6
|
6D6
|
|
26-28
|
Wraith
|
3D6+6
|
5D6+6
|
|
29-35
|
Healing spirit
|
NA
|
4D6
|
|
36-45
|
Intellect spirit
|
1D10
|
3D10
|
|
46-55
|
Magic spirit
|
3D6
|
3D6+6
|
|
56-60
|
Power spirit
|
NA
|
3D6+3
|
|
61-70
|
Spell spirit
|
per spell
|
4D6
|
|
71-80
|
Passion spirit
|
NA
|
3D6+6
|
|
81-85
|
Other spirit or demon
|
varies
|
varies
|
|
86-90
|
Discorporate shaman
|
1D6+12
|
3D6+6
|
|
91-00
|
To inner plane
|
|
|
Spirit Plane - Inner Region
|
Roll 1D100
|
Encounter
|
INT
|
POW
|
|
01
|
Bad Man aspect
|
20
|
35
|
|
02-10
|
Cult/religon spirit
|
varies by type
|
varies by type
|
|
11-25
|
Elemental
|
NA
|
varies
|
|
26-35
|
Ghost
|
4D6+6
|
8D6
|
|
36-40
|
Hellion
|
4D6
|
6D6+6
|
|
41-45
|
Healing spirit
|
NA
|
6D6
|
|
46-50
|
Intellect spirit
|
2D6
|
4D10
|
|
51-60
|
Magic spirit
|
4D6
|
5D6+6
|
|
61-65
|
Power spirit
|
NA
|
4D6+3
|
|
66-70
|
Spell spirit
|
per spell
|
5D6
|
|
71-80
|
Passion spirit
|
NA
|
5D6+6
|
|
81-85
|
Discorporate shaman
|
1D6+12
|
3D6+6
|
|
86-00
|
Gamemaster's choice
|
|
|
|