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Scenario/Quest
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Experience
Level
|
Status
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| The Elven
Maniac |
Beginning
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In
Development
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| Tolmar's
Labrinth |
Medium
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In
Development
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| Dragon Lord
Treasure |
Beginning
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Download
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| Temple of
Sarcon |
Medium
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Download
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Adventure
Ideas
1. Scholars have spoken of a mass Centaur grave for centuries.
At last, one scholar has found it, and wants to bring along some reliable
adventurers to accompany him and his "team" of scholars/archaeologists
to this mysterious site. The only problem: A rival has stolen the scholar's
notes and maps, so before the trip begins, these items must be retrieved
by the adventurers.
2. While entertaining themselves in a major port city, the players
get into a brawl with a group of sailors. Despite how the fight turns
out, it quickly escalates into a small riot on the street. By the time
the city guards show up and settle things down, several important merchants
that were passing by are dead. Who's to blame?
3.The adventurers have been traveling through the open desert
for days, and they are running perilously low on food and water. They
need to resupply soon, but they have seen no game animals or any vegetation
at all. They soon realize that they are being followed by some type
of aggressive desert people.
4. The players have been captured and convicted of crimes they
did not commit. Instead of being sentenced to death they are banished
from the kingdom and labeled as criminals. They are stripped of everything
but meager clothes, chained, and are headed for a nasty prison colony
in the middle of the ocean.
5. While traveling along a well known road in a dense forest,
the players come across the remains of two large trade caravans. Both
have been destroyed in a most vicious manner. Every wagon has been burned,
every member of the caravan killed, including all of the pack animals.
All of the merchandise was thrown into a large jumbled pile.
6. A player character staying at an inn is woken up to the sound
of a trap door closing in their room. If they get up they will notice
that light is emanting from underneath a trap door in their room. After
a few seconds the light goes out. Will the player follow?
7. Three small red robed humans standing about 2 feet tall pass
by the adventurers on the road in a city. If the adventurers decide
to make fun or smirk at the small humans in any way, they will begin
to shrink themselves to 2 feet as well over the next 2 days, courtesy
of the magic of the red robed dwarves. Only by entreating to the little
robed humans can the adventurers reclaim their rightful height.
8. An elven woman suddenly steps out from behind a tree onto
the path in front of the players. With a big smile and outstreached
arms she tells the players that she has been looking for them for so
long. She invites them to meet her friends.
9. A camouflaged outlaw located on the left side of the trail
and behind the party, releases a swinging log trap toward the party.
Unless the adventurer in the rear says that they are looking toward
the rear, that character will most likely be hit from behind. After
being hit, 4 men attack the party looking for an item known as Cardor.
10. The players come upon a small cottage built into a hill and
surrounded by dense forest. Next to the cottage is a chicken coop but
there are no apparent signs of life. If the players decide to enter
the cottage they can, the door is not locked. Inside a table is littered
with roots, fungus, and interesting plant life. Almost immediately the
players hear something moving as hundreds of rat-sized ticks flood out
of the basement towards them.
11. The players discover a hidden cave entrance. If they enter,
they discover a sleeping area for goblins. There are straw mattresses
and goblin clothing littered on the cave floor. In addition, there is
a large cache of arms and armor. Bits of armor, weapons, and mining
equipment are piled and strewn all over. Suddenly, the players hear
the sound of rumblings further down the cave.
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